Skip to content

t1k:marketing:ua:creatives

FieldValue
Moduleua
Version1.8.4
Efforthigh
Tools—
/t1k:marketing:ua:creatives

Producing and testing paid acquisition creatives at scale.

  • Briefing video ad or playable ad concepts
  • Running creative testing frameworks (e.g. 3-act iteration, CTR/IPM triage)
  • Analysing hook rate, first-frame stopping power, fatigue curves

Stub — focus module, to be filled in.

  • TBD
  • Hook rate (3s view-through) predicts IPM, not ROAS — a 30% hook rate with bad install-to-purchase still fails on tROAS.
  • Concept testing requires N=3+ variants per concept — one variant of one concept is not a test.
  • Playable preview vs full playable diverges — the preview ad networks generate is not what users get; supply your own preview frame.
  • Creative refresh cadence varies by network — Meta wants 5-7 days, TikTok 3-5, AppLovin 7-10. One refresh policy across networks underperforms.