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t1k:marketing:iap:starter-pack-design

FieldValue
Moduleiap
Version0.2.5
Effortmedium
Tools—
/t1k:marketing:iap:starter-pack-design

This skill guides design of first-time-payer (FTP) starter packs — the single most effective instrument for converting new players into paying users. It covers trigger gate selection (when to show the pack), offer composition (what to include), pricing (targeting $1.99–$4.99 for casual, up to $9.99 for mid-core), and first-purchase gating (ensuring repeat buyers cannot access the discounted offer). Monetization PMs and live-ops designers use this skill at launch and whenever the FTP conversion rate drops below genre benchmarks. It does NOT cover ongoing retention offers or upsell ladders for existing payers.

  • DAU is growing but paying user ratio (PUR) is below genre baseline (casual < 2%, mid-core < 5%)
  • You are launching a new title and need to design the initial FTP offer
  • A/B test results show the current entry IAP SKU has low CVR vs. benchmark

Starter packs convert new players into payers by offering 3–5× perceived value at a discounted price, available only once. The trigger gate (e.g., reaching level 5, completing the tutorial, first resource depletion event) determines which players see the offer; the composition determines whether they buy. Industry benchmarks show well-designed starter packs convert 2–4× higher than the equivalent currency-only SKU at the same price point.

Stub — deepen iteratively via /t1k:sync-back as real usage surfaces priority. Priority sources for when deepening: Sensor Tower First-Purchase Analysis, Mobile Dev Memo starter-pack teardowns.

  • See brainstorm: theonekit-core/plans/reports/sales-modules-brainstorm-260527-1625.md