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t1k-activation-t1k-engine-bridge.json

priority: 10

Activation fragment for module t1k-engine-bridge

KeywordSkill(s)
application layert1k-game-arch
asmdeft1k-game-arch
Clean Architecturet1k-game-arch
decouple game logict1k-game-arch
design from GDDt1k-game-arch
design game systemt1k-game-arch
domain layert1k-game-arch
extract game logict1k-game-arch
game architecturet1k-game-arch
game design documentt1k-game-arch
game modulet1k-game-arch
game refactort1k-game-arch
game spect1k-game-arch
GDDt1k-game-arch
god componentt1k-game-arch
god monobehaviourt1k-game-arch
god objectt1k-game-arch
hexagonalt1k-game-arch
infrastructure layert1k-game-arch
module contractt1k-game-arch
module structuret1k-game-arch
NUnitt1k-game-arch
ports and adapterst1k-game-arch
presentation layert1k-game-arch
refactor cc.Componentt1k-game-arch
refactor MonoBehaviourt1k-game-arch
refactor playbookt1k-game-arch
separate logict1k-game-arch
signalBust1k-game-arch
unit testable game logict1k-game-arch
VContainert1k-game-arch
vertical modulet1k-game-arch
view logic separationt1k-game-arch
Vitestt1k-game-arch

Raw JSON (ground truth)
{
"description": "Activation fragment for module t1k-engine-bridge",
"kitName": "theonekit-core",
"mappings": [
{
"keywords": [
"game architecture",
"game module",
"module contract",
"refactor MonoBehaviour",
"refactor cc.Component",
"god component",
"god monobehaviour",
"god object",
"asmdef",
"VContainer",
"signalBus",
"Vitest",
"NUnit",
"GDD",
"game design document",
"game spec",
"domain layer",
"application layer",
"presentation layer",
"infrastructure layer",
"Clean Architecture",
"ports and adapters",
"hexagonal",
"view logic separation",
"separate logic",
"decouple game logic",
"extract game logic",
"unit testable game logic",
"vertical module",
"module structure",
"refactor playbook",
"game refactor",
"design game system",
"design from GDD"
],
"skills": [
"t1k-game-arch"
]
}
],
"priority": 10,
"registryVersion": 1,
"sessionBaseline": []
}