t1k-activation-t1k-engine-bridge.json
priority: 10
Activation fragment for module t1k-engine-bridge
Keyword → skill activation
Section titled “Keyword → skill activation”| Keyword | Skill(s) |
|---|---|
application layer | t1k-game-arch |
asmdef | t1k-game-arch |
Clean Architecture | t1k-game-arch |
decouple game logic | t1k-game-arch |
design from GDD | t1k-game-arch |
design game system | t1k-game-arch |
domain layer | t1k-game-arch |
extract game logic | t1k-game-arch |
game architecture | t1k-game-arch |
game design document | t1k-game-arch |
game module | t1k-game-arch |
game refactor | t1k-game-arch |
game spec | t1k-game-arch |
GDD | t1k-game-arch |
god component | t1k-game-arch |
god monobehaviour | t1k-game-arch |
god object | t1k-game-arch |
hexagonal | t1k-game-arch |
infrastructure layer | t1k-game-arch |
module contract | t1k-game-arch |
module structure | t1k-game-arch |
NUnit | t1k-game-arch |
ports and adapters | t1k-game-arch |
presentation layer | t1k-game-arch |
refactor cc.Component | t1k-game-arch |
refactor MonoBehaviour | t1k-game-arch |
refactor playbook | t1k-game-arch |
separate logic | t1k-game-arch |
signalBus | t1k-game-arch |
unit testable game logic | t1k-game-arch |
VContainer | t1k-game-arch |
vertical module | t1k-game-arch |
view logic separation | t1k-game-arch |
Vitest | t1k-game-arch |
Raw JSON (ground truth)
{ "description": "Activation fragment for module t1k-engine-bridge", "kitName": "theonekit-core", "mappings": [ { "keywords": [ "game architecture", "game module", "module contract", "refactor MonoBehaviour", "refactor cc.Component", "god component", "god monobehaviour", "god object", "asmdef", "VContainer", "signalBus", "Vitest", "NUnit", "GDD", "game design document", "game spec", "domain layer", "application layer", "presentation layer", "infrastructure layer", "Clean Architecture", "ports and adapters", "hexagonal", "view logic separation", "separate logic", "decouple game logic", "extract game logic", "unit testable game logic", "vertical module", "module structure", "refactor playbook", "game refactor", "design game system", "design from GDD" ], "skills": [ "t1k-game-arch" ] } ], "priority": 10, "registryVersion": 1, "sessionBaseline": []}