t1k:marketing:b2b:pricing-models
| Field | Value |
|---|---|
| Module | b2b |
| Version | 0.2.4 |
| Effort | medium |
| Tools | — |
How to invoke
Section titled “How to invoke”/t1k:marketing:b2b:pricing-modelsPricing Models
Section titled “Pricing Models”Helps the sales lead and BD team select, structure, and present the right pricing model for a Playable Labs engagement. Covers the five core models (per-playable unit, package/bundle, retainer, rev-share, value-based) with selection criteria by client size and engagement type, margin floor guidance, and talking points for common pricing objections. Prevents under-pricing on first engagements and provides anchors for multi-quarter retainer conversations.
When to Use
Section titled “When to Use”- Structuring a proposal for a new client and deciding whether per-playable, package, or retainer pricing fits best
- Responding to a prospect who wants a rev-share or outcome-based fee instead of fixed pricing
- Setting pricing for a multi-market client where volume and geography affect unit economics
Status
Section titled “Status”Stub — deepen iteratively via /t1k:sync-back as real usage surfaces priority.
References
Section titled “References”- See brainstorm: theonekit-core/plans/reports/sales-modules-brainstorm-260527-1625.md
- Cross-kit:
t1k:contract-review(clause review),t1k:negotiation(multi-round playbook) — both ship fromtheonekit-core:t1k-extended