t1k:marketing:iaa:interstitial-placement
| Field | Value |
|---|---|
| Module | iaa |
| Version | 0.3.4 |
| Effort | medium |
| Tools | — |
How to invoke
Section titled “How to invoke”/t1k:marketing:iaa:interstitial-placementInterstitial Placement
Section titled “Interstitial Placement”Interstitial Placement guides monetization PMs in placing full-screen interstitial ads without destroying early-session retention. Interstitials are the highest-volume format in hyper-casual but the most dangerous for D1/D7 retention if over-served. This skill covers placement rules (minimum session time, between-level gates, new-user grace periods), frequency caps, and retention-sensitivity guidelines by genre.
When to Use
Section titled “When to Use”- Setting the initial interstitial frequency cap and placement logic for a hyper-casual launch
- Diagnosing a D1 or D7 retention drop that correlates with a recent ad-frequency change
- Evaluating whether to suppress interstitials entirely for a genre (mid-core, RPG, puzzle)
Purpose
Section titled “Purpose”This skill resolves where and how often interstitial ads should fire relative to level transitions and session length. It is used by monetization PMs and live-ops leads. It supports decisions about minimum-play-time gates, between-level caps, new-user suppression windows, and genre-specific suppression. It does NOT cover rewarded video design or banner placement — those belong to their respective sibling skills.
Status
Section titled “Status”Stub — deepen iteratively via /t1k:sync-back as real usage drives priority. Priority sources for when deepening: brainstorm D1/D7 sensitivity curves, hyper-casual interstitial cap benchmarks.
References
Section titled “References”- See brainstorm: theonekit-core/plans/reports/sales-modules-brainstorm-260527-1625.md
- Sibling module:
monetization(per-network SDK setup) —iaacovers cross-network FORMAT and PLACEMENT strategy