skill-domain-routing-cocos
Skill Domain Routing (theonekit-cocos)
Section titled “Skill Domain Routing (theonekit-cocos)”Intent-based discovery for Cocos Creator kit skills. The full module → skill lookup tables and the coverage
check live in the on-demand skill t1k-cocos-base-skill-domain-routing (2026-08-27 ctx-budget trim to
docs/, converted to a skill by #332 — a pure lookup table consulted only after the agent has already
decided to do Cocos work is a skill placement, not a rule). Invoke that skill — or
/t1k:find-skill "<query>" — when resolving “which t1k-cocos-* skill handles X.”
For core T1K skills (cook, fix, plan, etc.), see skills/t1k-help/references/skill-domain-routing.md.
Behavioral notes (kept here — not lookup)
Section titled “Behavioral notes (kept here — not lookup)”- Plan-time gate: any
/t1k:planor/t1k:cookphase that ships a game feature module MUST loadt1k-game-archbefore writing the phase — a module ships with its own tests, and game logic stays outsidecc.Componentso it is unit-testable. A phase that ships a module without its tests is incomplete by definition. Seecode-conventions-cocos.md§ “Feature modules & testability”. - Coverage: every skill in
.claude/modules/*/module.jsonmust appear int1k-cocos-base-skill-domain-routing; the runnable coverage check lives in that skill body — run it after adding any skill.