t1k:designer:base:skill-domain-routing
| Field | Value |
|---|---|
| Module | base |
| Version | 1.25.1 |
| Effort | low |
| Tools | — |
Keywords: designer skill, discover skill, find skill, game design skill, route to skill, routing, skill domain, skill for, skill lookup, skill routing, which skill
How to invoke
Section titled “How to invoke”/t1k:designer:base:skill-domain-routingSkill Domain Routing (theonekit-designer)
Section titled “Skill Domain Routing (theonekit-designer)”Intent-based discovery for game design kit skills. For core T1K skills (cook, fix, plan, etc.), see skills/t1k-help/references/skill-domain-routing.md. For the design-review agent routing table and the anti-pattern it enforces (never t1k-code-reviewer for design artifacts), see .claude/rules/skill-domain-routing-designer.md — that stays a rule because it fires unsummoned, before an agent would otherwise pick the wrong reviewer.
Moved out of
.claude/rules/skill-domain-routing-designer.mdon 2026-08-24 (context-budget lever — these are pure lookup tables, consulted only after the agent already decided to do design work)./t1k:find-skillalso resolves this table by keyword.
Mechanics & Game Systems Design
Section titled “Mechanics & Game Systems Design”User wants to…
- Balance stat formulas, DPS curves, and difficulty tuning →
t1k:designer:base:balance-tools - Design RPG progression, classes, abilities, and loot tables →
t1k:designer:rpg:core - Design a roguelike run structure, meta-progression, and unlocks →
t1k:designer:systems:roguelike - Design puzzle mechanics (match-3, polyomino, grid logic) →
t1k:designer:puzzle:core - Break a new mechanic into the standard production task tree (ClickUp Order/Implement subtasks) →
t1k:designer:puzzle:task-management - Design turn-based combat pacing, action economy, and AI turns →
t1k:designer:rpg:turn-based
Economy & Monetization
Section titled “Economy & Monetization”User wants to…
- Design a virtual economy: currencies, sinks, faucets, and inflation control →
t1k:designer:economy:core - Design a shop: pricing tiers, rarity distribution, and pity systems →
t1k:designer:economy:shop-offering - Design item synergy systems and combo scoring →
t1k:designer:systems:synergy-combos
Feel & Pacing
Section titled “Feel & Pacing”User wants to…
- Add game feel: juice, hit stop, screen shake, and particle feedback →
t1k:designer:base:feel-juice - Establish game-feel fundamentals: responsiveness, anticipation, follow-through →
t1k:designer:base:feel-foundations - Design level or arena spatial layouts →
t1k:designer:level:core - Design procedural generation: seeds, noise, and room templates →
t1k:designer:systems:procedural-generation
Narrative & World
Section titled “Narrative & World”User wants to…
- Design story structure, branching choices, and player agency →
t1k:designer:rpg:narrative - Design quest structure, dialogue trees, and reward hooks →
t1k:designer:rpg:quest - Build world lore, factions, and setting documents →
t1k:designer:rpg:worldbuilding
UI/UX Design
Section titled “UI/UX Design”User wants to…
- Design HUD layout, touch UX, and onboarding flow →
t1k:designer:ux:core - Wireframe menus, shop screens, and inventory layouts →
t1k:designer:ux:ui-wireframe - Define visual design: palettes, typography, and rarity tiers →
t1k:designer:ux:visual - Design UI transition animations and micro-interactions →
t1k:designer:ux:ui-animation
Documentation & Mobile
Section titled “Documentation & Mobile”User wants to…
- Write a living Game Design Document (GDD) →
t1k:designer:base:document - Author or update game wiki pages (Diátaxis IA, frontmatter, sidebar sync) →
t1k:designer:wiki:core - Author CSV/JSON design data and schema tables →
t1k:designer:base:data-authoring - Author mermaid diagrams and flowcharts →
t1k:designer:base:diagram-authoring - Design live-ops cadence, seasons, and event calendars →
t1k:designer:base:liveops(cadence) ·t1k:designer:base:events(calendar, triggers) - Apply mobile-specific design patterns (thumb reach, session length) →
t1k:designer:base:mobile
- All skills above are designer-kit skills; invoke via the Skill tool
- For core T1K workflow skills (cook, fix, plan, test, review), see
skills/t1k-help/references/skill-domain-routing.md - Game design skills are advisory and documentation-focused — they produce design docs, not code
- Review/validation routing (which agent, not which skill) lives in
.claude/rules/skill-domain-routing-designer.md—t1k-code-revieweris for code; designer-perspective agents are for design artifacts