t1k:marketing:b2b:productized-packaging
| Field | Value |
|---|---|
| Module | b2b |
| Version | 0.2.4 |
| Effort | medium |
| Tools | — |
How to invoke
Section titled “How to invoke”/t1k:marketing:b2b:productized-packagingProductized Packaging
Section titled “Productized Packaging”Helps Playable Labs structure its services as clearly scoped, repeatable packages that reduce sales cycle length and enable self-serve or low-touch buying. Covers Bronze/Silver/Gold tier design (deliverable counts, turnaround, revision rounds, dedicated vs shared team), scope-boundary documentation to prevent scope creep, self-serve checkout criteria for smaller studios, and the break-out triggers that route a package buyer into a custom engagement. Used by sales lead and studio operations to align on what each tier delivers and how to upsell between tiers.
When to Use
Section titled “When to Use”- Designing or refreshing the Bronze/Silver/Gold tier lineup to match current studio production capacity and market pricing
- Creating a self-serve landing page or order form for smaller studios who don’t need a discovery call
- Identifying when a package client’s needs have exceeded tier scope and routing them into a custom SOW conversation
Status
Section titled “Status”Stub — deepen iteratively via /t1k:sync-back as real usage surfaces priority.
References
Section titled “References”- See brainstorm: theonekit-core/plans/reports/sales-modules-brainstorm-260527-1625.md
- Cross-kit:
t1k:contract-review(clause review),t1k:negotiation(multi-round playbook) — both ship fromtheonekit-core:t1k-extended